Contents at a Glance Chapter 1 The 3ds Max Interface Chapter 2 Your First 3ds Max Project Chapter 3 Modeling in 3ds Max: Architectural Model Part I Chapter 4 Modeling in 3ds Max: Architectural Model Part II Chapter 5 Introduction to Animation Chapter 6 Animation Principles Chapter 7 Character Poly Modeling: Part I Chapter 8 Character Poly Modeling: Part II Chapter 9 Character Poly Modeling: Part III Chapter 10 Introduction to Materials: Interiors and Furniture Chapter 11 Textures and UV Workflow: The Soldier Chapter 12 Character Studio: Rigging Chapter 13 Character Studio: Animation Chapter 14 Introduction to Lighting: Interior Lighting Chapter 15 3ds Max Rendering Chapter 16 mental ray The 3ds Max Interface The Autodesk 3ds Max software interface is where you view and work with your scene. This chapter explains its basic operations and tools. You can use this chapter as a reference as you work through the rest of this book, although the following chapters and their exercises will orient you to the 3ds Max user interface (UI) quickly. It’s important to be in front of your computer when you read this chapter so you can try out techniques as we discuss them in the book .