Contents at a Glance
Chapter 1 The 3ds Max Interface
Chapter 2 Your First 3ds Max Project
Chapter 3 Modeling in 3ds Max: Architectural Model Part I
Chapter 4 Modeling in 3ds Max: Architectural Model Part II
Chapter 5 Introduction to Animation
Chapter 6 Animation Principles
Chapter 7 Character Poly Modeling: Part I
Chapter 8 Character Poly Modeling: Part II
Chapter 9 Character Poly Modeling: Part III
Chapter 10 Introduction to Materials: Interiors and Furniture
Chapter 11 Textures and UV Workflow: The Soldier
Chapter 12 Character Studio: Rigging
Chapter 13 Character Studio: Animation
Chapter 14 Introduction to Lighting: Interior Lighting
Chapter 15 3ds Max Rendering
Chapter 16 mental ray
The 3ds Max Interface
The Autodesk 3ds Max software interface is where you view and work with your scene. This chapter explains its basic operations and tools. You can use this chapter as a reference as you work through the rest of this book, although the following chapters and their exercises will orient you to the 3ds Max user interface (UI) quickly. It’s important to be in front of your computer when you read this chapter so you can try out techniques as we discuss them in the book .