مشاهده تصاویر بیشتر ...
                
                    Contents at a Glance
Chapter 1  The 3ds Max Interface 
Chapter 2  Your First 3ds Max Project 
Chapter 3  Modeling in 3ds Max: Architectural Model Part I 
Chapter 4  Modeling in 3ds Max: Architectural Model Part II 
Chapter 5  Introduction to Animation 
Chapter 6  Animation Principles 
Chapter 7  Character Poly Modeling: Part I 
Chapter 8  Character Poly Modeling: Part II 
Chapter 9  Character Poly Modeling: Part III 
Chapter 10  Introduction to Materials: Interiors and Furniture 
Chapter 11  Textures and UV Workflow: The Soldier 
Chapter 12  Character Studio: Rigging 
Chapter 13  Character Studio: Animation 
Chapter 14  Introduction to Lighting: Interior Lighting 
Chapter 15  3ds Max Rendering 
Chapter 16  mental ray
 
The 3ds Max Interface 
The Autodesk 3ds Max software interface is where you view and work  with your scene. This chapter explains its basic operations and tools. You  can use this chapter as a reference as you work through the rest of this  book, although the following chapters and their exercises will orient you to  the 3ds Max user interface (UI) quickly. It’s important to be in front of your  computer when you read this chapter so you can try out techniques as we  discuss them in the book  .